Dec 08, 2008, 09:59 PM // 21:59
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#2
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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i wouldn't call it horrible per say you could do worse, but i prefer a ranger with nevermore flat bow, very easy to kill char at higher levels. im worried you might not have enough energy to cast most of the spells, specially like firestorm. even though you have soul reaping until you get to higher levels you wont have enough attribute points to fully use its capacity.
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Dec 08, 2008, 10:45 PM // 22:45
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#3
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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An Ele isn't going to compliment a Necro's skills. Most peeps take Mesmer or monk because they do fit well. I went N/M and found it very effective. Changed to N/M and started farming.
You can changeprofessions later in the game no no great loss regardless of what you do. Oh, and a Necro will do just fine as a stand alone class to.
Good luck
Ant
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Dec 08, 2008, 10:51 PM // 22:51
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#4
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Forge Runner
Join Date: Mar 2006
Profession: N/
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glyphs, wards, and if ur feelin kinky maybe some water hexes
i find n/e much more fun to play than n/mo or n/me
*misses the oldschool n/e mm*
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Dec 08, 2008, 11:20 PM // 23:20
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#5
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Necro is one of those classes that can run very well using just its own skills.
Necro Monk well yes its handy for healing yourself and minions but you can do that with Necro skills.
Hard res is its main use except for specialist farming builds that use Monk skills a lot.
Necro Ranger was ok when the animal companion left a usable corpse no where near as useful now.
Necro Warrior never considered it so have no input there.
Necro mesmer was used when I ran a spitefull spirit build and wanted to get 2 of them off quickly, I find other skills work just as well so seldom go mesmer.
Necro Ele is the one I have been thinking of, I had it mind to use the area effect skills of both spheres to make a build that's heavily into protecting the party.
Probably Earth ele taking all the wards and then adding the necro circles you can make from fresh corpses to aid the party and drain the enemy.
Haven't tried it out yet but am hoping its a fun build and I am more into having fun in GW that having the strongest build.
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Dec 09, 2008, 12:24 AM // 00:24
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#6
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Ascalonian Squire
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im an elemental/necro and its pretty good i use mostly fire magic along with deathly storm and summoning corpses every once and a while. I think im going to evetually just use elemental becuase i found a good build.
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Dec 09, 2008, 12:38 AM // 00:38
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#7
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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For what it's worth, my necro is my main and I started out in prophecies too. I chose ele as my secondary and looking back I regret it. Monk would have been best, mesmer a close second. Granted, I was a pretty noobish when I first started, but around piken square I was regularly taking Flare with me LOL.
Monk suits a prophecies necro very well.
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Dec 09, 2008, 12:42 AM // 00:42
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#8
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Dec 09, 2008, 12:42 AM // 00:42
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#9
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Last edited by Covah; Dec 09, 2008 at 12:45 AM // 00:45..
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Dec 09, 2008, 01:12 AM // 01:12
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#10
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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My first character was a necromancer that I made N/E in Prophecies. I deleted him and made a new one after one week, that one a N/Mo with the same name and even face. I just made him a bit shorter.
Although, looking back at it, it really wouldn't have mattered much if I'd kept him.
N/Mo felt better though, it was more roleplaying-worthy, and a more effective combo.
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Dec 09, 2008, 01:22 AM // 01:22
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#11
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Forge Runner
Join Date: Mar 2006
Profession: N/
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meh...n/mo is overated
heal area mm's were and still r one of teh worst kind
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Dec 09, 2008, 02:02 AM // 02:02
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#12
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It depends on what you intend on doing as Glyph of Lessor energy would help on those big 15e and sacrfice with an MM build but most do go /Mo or /Mes.I would start off as blood Necro coming out of pre maybe /Mo would be better for the hard res.
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Dec 09, 2008, 04:05 AM // 04:05
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#13
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Age
It depends on what you intend on doing as Glyph of Lessor energy would help on those big 15e and sacrfice with an MM build but most do go /Mo or /Mes.I would start off as blood Necro coming out of pre maybe /Mo would be better for the hard res.
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GolE to help on sacrifice from [blood of the master] You're kidding right?
/Me has it's uses in controlled farming environment,but thats about all
There really isn't much synergy or use for /E stuff(HA tainted warder maybe.but we're talking current low level pve).Lessening energy cost of spells is somewhat pointless when soul reaping is ample.
But alas,I'm pretty sure some brightspark is going to post a build with [spiteful spirit] and [meteor shower] and defend how awesome it is....
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Dec 09, 2008 at 04:09 AM // 04:09..
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Dec 09, 2008, 05:12 AM // 05:12
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#14
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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^
LOL
Listen to Calista. The last comment... sad but true...
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Dec 09, 2008, 05:28 AM // 05:28
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Age
It depends on what you intend on doing as Glyph of Lessor energy would help on those big 15e and sacrfice with an MM build but most do go /Mo or /Mes.I would start off as blood Necro coming out of pre maybe /Mo would be better for the hard res.
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There's absolutely no reason to bring glyph of lesser energy, necros already have the best energy management in PvE.
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Dec 09, 2008, 05:31 AM // 05:31
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#16
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Forge Runner
Join Date: Mar 2006
Profession: N/
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pre-eotn necro curse bar was practically all 10en & 15en
so yes...gole did help
but curse line has got better energy nowadays
it still helps especially when u include 10en pve skills
in terms of mm...gole helps oou+fiend builds
n/mo used to be hella weak
its only fairly decent now for prot spirit/aegis after the introduction of hm
but i'd leave that for a hero to do
n/me is pretty useless other than arcane echo
which has been replaced by 40/40 sets
the only thing its good for is an interupt
but i'd advise ymlad over a mes interupt
oh...and [spiteful spirit] + [meteor shower] > [blood of the master] + [heal area]
n/mo is almost as overated as w/mo is
Last edited by snaek; Dec 09, 2008 at 05:33 AM // 05:33..
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Dec 09, 2008, 08:38 AM // 08:38
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#17
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Calista BlackBlood
GolE to help on sacrifice from [blood of the master] You're kidding right?
/Me has it's uses in controlled farming environment,but thats about all
There really isn't much synergy or use for /E stuff(HA tainted warder maybe.but we're talking current low level pve).Lessening energy cost of spells is somewhat pointless when soul reaping is ample.
But alas,I'm pretty sure some brightspark is going to post a build with [spiteful spirit] and [meteor shower] and defend how awesome it is....
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/E was used a lot when the game first came out as for Glyph of Sacrifice for MMing as few MMs were using it and it was used in The Halls of Heros.I saw a lot of N/E back in early 05 and up till beginning of 06.
Quote:
There's absolutely no reason to bring glyph of lesser energy, necros already have the best energy management in PvE.
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That maybe PvE but I have seen them used in GvG so what works in PvP is alway sure thing in PvE.Iam sure Necros have the energy to cast off 2 big 15e spells right away without anything dieing to lessen the amount being used.
Yes I do have a Necro.
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Dec 09, 2008, 03:12 PM // 15:12
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#18
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Age
/E was used a lot when the game first came out as for Glyph of Sacrifice for MMing as few MMs were using it and it was used in The Halls of Heros.I saw a lot of N/E back in early 05 and up till beginning of 06.
That maybe PvE but I have seen them used in GvG so what works in PvP is alway sure thing in PvE.Iam sure Necros have the energy to cast off 2 big 15e spells right away without anything dieing to lessen the amount being used.
Yes I do have a Necro.
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Weren't we talking about [glyph of lesser energy]? [glyph of sacrifice]ing an amination? For what purpose? Why would you want your animations to recharge 30 seconds slower? Please explain that logic.
GvG and PvE are obviously different environments,PvE mobs are dumb,bunch up and generally die very fast,GvG can last 20+ mins,they dont bunch up,they're not dumb enough to either. Can't ever compare
lol
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Dec 09, 2008, 03:40 PM // 15:40
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#19
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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[Barbs][Mark of Pain][Enfeebling Blood]
Every other necro skill you could throw on there is nowhere near the power of the above and therefore very optional. Since EotN [Assassin's Promise] has taken over allowing you to spam PvE skills, but I'd otherwise be perfectly fine filling in with ele wards and KDs.
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Dec 09, 2008, 04:02 PM // 16:02
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#20
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Arkantos
There's absolutely no reason to bring glyph of lesser energy, necros already have the best energy management in PvE.
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Wrong.
Low level characters usually don't have points to spare and can enormously benefit from maxxed att line: leftover in SR and GoLE untill they can put enough to SR to be actually effective with SR energy only (and by that time they would be nearing L20 and possibly able to switch secondaries, rendering any secondary choice moot).
So, IMHO, there is nothing wrong with starting as N/E. You can change secondaries later for reason.
And nothing wrong with N/Es doing whatever they do while splashing 9-10 points in earth for wards.
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